Storytelling is an ancient art that takes lots of practice |
Recently
I’ve attended some local storytelling events—mostly ones that mimic the NPR “Moth”
Radio Hour stories. People gather around to tell true stories about events they’ve
experienced. Alcohol or caffeine may be involved.
I say they
“mimic” the Moth Radio Hour to be polite. It’s amazing how many people have no
clue what storytelling is. They don’t know there's a world of difference
between telling an entertaining story and blathering on about that time back in 1972 when you
and your buddies dropped acid on that fishing trip and there was a bear…except it was a raccoon...and Fred thought it was a hat...and Kevin started singing the Davy Crockett song...and you got in a fight over whether Davy "kilt him a bear" or "built him a bar" when he was only three...
And eventually the bored crowd semi-politely claps you off the stage.
And eventually the bored crowd semi-politely claps you off the stage.
I never found a way to present this diplomatically and the gatherings stopped soon after. But if you have any friends who love to talk, but
need some help in shaping that talk into an actual story people want to hear, maybe you can point them in this direction.
It also
helps newish writers make sure their WIP doesn’t get derailed following that
fascinating character who just showed up and you've followed him down a rabbit hole and you have no clue where any of it is going…
To Tell a Story, Follow the Rule of Three
The
backbone of any story, whether it's an anecdote, play, or novel is the
three-act structure.
There's
an old saw in the theater that describes it this way, "Act I—Get your
character up a tree; Act II—throw rocks at him; Act III—get him down again."
And it still works.
And it still works.
Act I: Get Your Character up a Tree
This is the
set-up: a.k.a. the inciting incident or "call to adventure."
Tell us who your protagonist is and what s/he wants. (And yes, you need a protagonist. One.) A story needs less exposition than you think. We don't need anybody's life story—just tell us the stuff about the characters that's relevant to getting them up and down that tree.
Tell us who your protagonist is and what s/he wants. (And yes, you need a protagonist. One.) A story needs less exposition than you think. We don't need anybody's life story—just tell us the stuff about the characters that's relevant to getting them up and down that tree.
When
you're telling a story live, it helps to have the first line prepared, so you don't
waste time throat-clearing. Consider some classic first lines:
- "I had a farm in Africa at the foot of the Ngong Hills." (Out of Africa)
- ''In our family, there was no clear line between religion and fly-fishing.'' (A River Runs Through It)
- "Come and listen to a story about a man named Jed." (The Beverly Hillbillies)
Act II: Throw Rocks at Him
This is where
you build tension.
As your hero tries to get what he wants, introduce one obstacle after another.
As your hero tries to get what he wants, introduce one obstacle after another.
- S/he may meet mentors/helpers who offer aid and or complications. But don't let them hijack the story.
- Each incident should be more intense than the one before. Bigger and bigger rocks!
- Don't take any detours away from the tree unless they're relevant to the goal or the outcome.
Yes, I know you're entranced by that rabbit and you're dying to follow him down that intriguing hole. But don't do it unless the rabbit will bring you back to the hero in his tree. Stick a pin in those ideas for a later story.
Your hero will thank you for it. And so will your audience.
Act III: Get Him Down
Build to a
climax. Then end it.
This is where you reach a scene (or sequence of scenes) where the tension of the story gets to its most intense point.
So maybe the hero is hanging from one wimpy branch, about to fall from the tree into the mouth of the fire-breathing dragon.
Suddenly, princess Dragonia emerges from the sky on her own pet dragon and whisks him from the tree to her own kingdom where they have a fabulous destination wedding.
So the problem is resolved, hopefully leaving the characters with new insight and understanding.
This is where you reach a scene (or sequence of scenes) where the tension of the story gets to its most intense point.
So maybe the hero is hanging from one wimpy branch, about to fall from the tree into the mouth of the fire-breathing dragon.
Suddenly, princess Dragonia emerges from the sky on her own pet dragon and whisks him from the tree to her own kingdom where they have a fabulous destination wedding.
So the problem is resolved, hopefully leaving the characters with new insight and understanding.
Once
you've done this, your story is over, so take a bow and don't step on your own
applause.
You
might want to prepare a final line that emphasizes the insight, especially if
your story is based on a particular theme. Here are some famous last lines:
- "It was beauty that killed the beast." (King Kong)
- "There's no place like home." (The Wizard of Oz)
- "So we beat on, boats against the current, borne back ceaselessly into the past." (The Great Gatsby)
See it's that easy. I know. Laugh here. Good storytelling is one of the toughest things there is. But if you keep the rule of three in mind, it helps enormously.
What about you? Do you follow rabbits instead of focusing on the tree when you're telling a story? Can you manage to take the story back to the hero's story in the end?
Camilla Randall Mystery #6
(But it can be read as a stand-alone)
(But it can be read as a stand-alone)
It's one surprise after another in this warp-speed comedy-mystery where a too-perfect doctor may or may not be in cahoots with a bunch of homicidal New-Agers. Will Camilla and Ronzo, and the tarot cards, solve the mystery?
"I really enjoyed the book from start to finish. Wonderful characters and a ripping story which never lets up right up to that fabulous showdown !"...award-winning Irish humorist Tara Sparling
Ebook is available all the Amazon stores
Also Barnes and Noble, Playster, 24 Symbols, Kobo, iTunes, and Scribd
And in paperback at Barnes and Noble and Amazon
Also Barnes and Noble, Playster, 24 Symbols, Kobo, iTunes, and Scribd
And in paperback at Barnes and Noble and Amazon